Skip to main content

Review - Warhammer Age of Sigmar: Storm Ground... Snore Fest

 

Image credit: Gasket Games

Warhammer games are a dime a dozen, and oftentimes that quantity sacrifices some quality. Are they ever going to be the worst games you've ever played? Probably not. But with so many developers doing their own spins out of the universe we're bound to see some garbage in the pile.
    Storm Ground takes place in the Age of Sigmar realm of Warhammer lore. It gives you the option to go through three different campaigns with various interactions along the way-no run is going to be exactly like another-to get to a final boss after perhaps a couple hours of playtime. You start in the Celestant campaign, taking down ghostly haunts and ghastly maggotkin of Nurgle on your way to defeat the Lady of Ashes.

The Good

One of the best parts of this game is the fact that it's set up on a hexagonal grid. Hex grids are pleasant to play on because they allow a little bit more freedom of movement. It doesn't feel so constricted and weird when pursuing an enemy, whereas that could easily be the case in games set up with squares. Six is often better than four.
    The gameplay system does work in more ways than just the formations found on the grid, however. Tribute points help to level up heroes or more minor units in the formation to make them more formidable. Having to wait for certain thresholds before inviting those fellow units to join your hero also plays an important role in the tactical aspect of things. Then you also have the generic roles that help to flesh out those tactics. Tanks, artillery, hybrids, and scouts all play vital roles in each individual battle across a run.

The Bad

Well. That just about covers everything good to say.
    The visuals are awkward and audio is forgettable. The actual visual set up of the characters combined with the angling, and lack of being able to really maneuver that angling around, makes it incredibly difficult to even really see the details I'm used to in a strategy game. That's disappointing. It really wouldn't have taken much for Gasket to give us some freedom of movement there. Any songs in the game weren't enough to remember, and I think it might have been possible there weren't any at all. I honestly can't recall. That's not a good sign.
    A clumsy attempt at a story is found in the game. It can be skipped pretty easily to just get to the actual tactical components, but I usually really enjoy learning more about the worlds that I'm playing in. Not so much in Storm Ground. What is there is very little, and the borefest that results from the heroes' bravado pre-combat is laughable at best.

Oof

They can't all be winners. At least I got it on sale.
4/10
Worse than Most
Not everything has the budget Gasket had here, but there's a way to still make the most of it.

Comments

Popular posts from this blog

Review - Lost Eidolons... "The poetry is in the pity"

Image courtesy of Ocean Drive Studio, Inc. When I start these reviews I usually have a certain score already in mind. I have a litany of reasons as to why a game scored in a certain category of mine and therefore why it just fell a little short of whatever tier(s) are above that. For Lost Eidolons , I had intended on giving it a 7/10 originally. That's nothing to scoff at in my book, as I literally even label my 7s as "Great" games. However, as I started to think more about it and the different avenues that Ocean Drive took in Lost Eidolons 's creation... I began to question that 7.     For those who have no idea what kind of game this is, Lost Eidolons is a tactical turn-based RPG in a medieval-fantasy setting. You play as Eden, a mercenary of sorts from a podunk fishing village, who gets swept up into a rebellion after a daring rescue turns into a noble's murder. While the initial actions weren't the most honorable, no one in Eden's crew is really all th...

Review - Unicorn Overlord ... I Promise it's Better than it Sounds

  Image courtesy of Atlus & Vanillaware "What game are you playing?"    The sweat begins to bead upon my brow. My throat gets taut. It shouldn't be a difficult question to answer and yet... here we are.    This is one of those moments where it's tough to reply with a straight face. Especially when the one asking the question is one of your old Marine buddies. Ultimately, I decide to go for it. Double-down, too. Act as if this is the most normal and masculine answer that could even be given. Who needs Ghost Recon when you have Unicorn Overlord ?   " Unicorn Overlord . It's actually pretty badass, bro." The Good First off, let's just put it out there that Unicorn Overlord  is not some lame game that I'm doubling down on to justify playing something with such a ridiculous sounding name. It truly is incredible. But to fully grasp that you'll need a bit of a background.   The game starts off with a revolution where the main cha...

Review - Warhammer 40K: Rogue Trader... All Guts & Glory

Image courtesy of Owlcat Games "The God Emperor protects!" I know what you're thinking, but no, not that one.     Every so often, a game comes around that demands 10 to 15 hours of your time. This isn't one of them. Rogue Trader requires ten times that amount, easily, in order to see the story unfold in all the meaningful directions that it can.     I would like to preface my review by saying that I knew next to nothing about Warhammer 40K when I started up the game. I really only found myself drawn to the title because of my love for Owlcat's previous two entries in the Pathfinder world. That being said, Owlcat once again does a great job of putting the lore of their assigned universe into their work, and after 140 hours of gameplay I feel like I'm decently well-versed in plenty of the God-Emperor's vision of humanity's future. The Good Rogue Trader starts off where your main character is handed over the reins to the titular position by means of a...