Image credit: Bethesda Science fiction has always been a genre that I gravitate towards. And this is to be said for all the variations within the genre. Whether it's cyberpunk like Blade Runner , fantasy elements like Star Wars , or good ol' fashioned bug hunts like Aliens, I am almost always on board. Starfield takes all that and puts their own Bethesda spin on it. In Bethesda's newest IP, we start as a miner working for a corporation that doesn't know it's about to get hit. A small fleet of pirates swoops in to put their hands on the latest find, an artifact with the ability to send our main character into a tizzy made of orchestral music and brightly colored lights. There were no drugs involved, I swear. Regardless, the artifact is worth a whole lot to a small few, and one of those little groups is none other than Constellation. Constellation functions essentially as a pathfinding group meant to explore the limits of space around the milky wa...
Image Credit: Bit Reactor Star Wars is on a roll lately. I know that may seem like a tough pill to swallow for those who have been down on it since The Rise of Skywalker , but facts are facts. Whether it's in book s, television , or gaming , the folks at Lucasfilm have found a niche that will help to drag them out of the proverbial muck. Star Wars: Zero Company starts us off in the boots of Hawks, a grizzled veteran who just wants to get this mercenary gig off to the right start. After a cut-short career in the Republic military, Hawks went into the private sector with the only skills that he (or she, if you prefer) excelled in. Combat. Down on their luck, Hawks and the members of Zero Company are desperate to get out from under the heel of Gorga the Hutt... Do Hutts have heels? I suppose not. They're just trying to get the gargantuan weight of crushing debt off of them. Maybe that's better. In order to do so, Hawks is willing to bend one...