Image credit: Gasket Games Warhammer games are a dime a dozen, and oftentimes that quantity sacrifices some quality. Are they ever going to be the worst games you've ever played? Probably not. But with so many developers doing their own spins out of the universe we're bound to see some garbage in the pile. Storm Ground takes place in the Age of Sigmar realm of Warhammer lore. It gives you the option to go through three different campaigns with various interactions along the way-no run is going to be exactly like another-to get to a final boss after perhaps a couple hours of playtime. You start in the Celestant campaign, taking down ghostly haunts and ghastly maggotkin of Nurgle on your way to defeat the Lady of Ashes. The Good One of the best parts of this game is the fact that it's set up on a hexagonal grid. Hex grids are pleasant to play on because they allow a little bit more freedom of movement. It doesn't feel so constricted and weird when pursuing an enemy,...
Image credit: Random House Worlds This will mark my first review of a book outside of the annual reviews that I've been doing. Those have been fun, but I believe that they don't fully encompass the heart and soul that many of these authors have poured into their work. Jaleigh Johnson's The Road to Neverwinter gives us a glimpse at what life was like for Edgin and Holga in the lead-up to the Dungeons & Dragons movie. We knew that Edgin was a thief, we knew that he was a father, and we knew that he was friends with Forge prior to meeting him again in the film, but we might not know to what extent all of these things fell into place. The Good The narrative of Johnson's work is certainly one of its strong points. We are introduced to Edgin, a father who is struggling to make ends meet for his baby daughter. He meets Holga, an exiled barbarian just looking for a place to call home. The unlikely pair work together to raise Kira over the years, doing small...