Image Credit: Bit Reactor Star Wars is on a roll lately. I know that may seem like a tough pill to swallow for those who have been down on it since The Rise of Skywalker , but facts are facts. Whether it's in book s, television , or gaming , the folks at Lucasfilm have found a niche that will help to drag them out of the proverbial muck. Star Wars: Zero Company starts us off in the boots of Hawks, a grizzled veteran who just wants to get this mercenary gig off to the right start. After a cut-short career in the Republic military, Hawks went into the private sector with the only skills that he (or she, if you prefer) excelled in. Combat. Down on their luck, Hawks and the members of Zero Company are desperate to get out from under the heel of Gorga the Hutt... Do Hutts have heels? I suppose not. They're just trying to get the gargantuan weight of crushing debt off of them. Maybe that's better. In order to do so, Hawks is willing to bend one...
Image credit: Marvel I've been on a bit of a Marvel kick lately. I suppose I have Midnight Suns to thank for that one. Hot damn, that was a surprisingly good game. And luckily, there are still other games from the comic conglomerate that haven't ceased to amaze me. Guardians is just one of these. As Peter Quill, or Star-Lord as he's so keen to remind everyone, we get to step into the boots of the un-seasoned leader of a newly formed Guardians of the Galaxy. The crew consists of poorly timed jokes and attempts at cohesion that fall flat as each member tries desperately to carve out a little piece of fortune for themselves. These fortunes are accumulated from the oddjobs that Peter amasses along their way through the galaxy, but more often than not are really just moments when the gang ends up getting in trouble for violating some code or law they were unaware of. Supposedly. Allegedly. That goodguys who sometimes do bad things gimmick wor...