Image courtesy of Acme Game Studio If there's one thing that I like to be known for in my life, it's perseverance. The determination to never give up is a staple for me, and it's something that I impart on a lot of those around me. This even extends to video games. I don't like quitting. It pisses me off and makes me feel like I've given up on a part of myself, even when it's something as ridiculous as a damn game. Nevertheless... I have played a few games in my life that have gotten me to that point. Enough frustration was felt that I decided it was probably best for my own sanity to pull the plug. The biggest perpetrator of this for me was probably Bloodborne . I'm loathe to lay blame at the foot of an inanimate object, but hot damn that game pissed me off pretty quickly in the 2 hours total that I spent playing it. I took it back that day and got something else. Years later, I bought Asterigos while it was on sale through PSN. It looked like s...
Image Courtesy of Yellow Brick Games It's difficult in this day and age to come up with something that's going to stand the test of time. Not every game that releases is going to be the next The Last of Us or Baldur's Gate 3 , and it can be tough for developers to find that niche that they can use to set themselves apart. Eternal Strands is one of those games that tries to do it all and then some, but struggles to stick the landing a bit. Eternal Strands was developed by Yellow Brick Games, an indie company headed by four veterans of the gaming industry with credentials ranging from Bioware's Mass Effect and Dragon Age titles to Ubisoft's Assassin's Creed series. As such, it has some pretty solid bones with which to build a foundation upon. I was eager to see what these industry veterans had come up with in a brand new IP, and for the most part I got what I was looking for. Yellow Brick Games's debut title utilizes a mix of different elements to co...