Skip to main content

Review - Curse of the Dead Gods... Runnin' up that hill

 

Image courtesy of Passtech Games

We all have extra time to throw willy-nilly anywhere we want, right?
    Maybe we don't. I don't know.
    But if we do, then games like Curse of the Dead Gods can certainly serve as the time-wasters we're all looking for. There's not all that much you're going to get out of playing a similar-yet-not version of Hades, but if you're just looking to zone out and slash baddies then maybe this game is for you.
    Curse of the Dead Gods does have a story, despite it seeming like it has skipped one altogether. You play as a spelunking adventurer extraordinaire. His name is Caradog McCallister but I only know that thanks to Google. It's McCallister's thirst for knowledge that has brought him to an immense temple belonging to some ancient deities in the vein of the Mayans or Aztecs. Dodging traps and ancient monsters spawned by the temple's internal maze, McCallister must find a way out or seal his fate as a permanent fixture in the temple itself.

The Good

The combat is truly fun. And it has to be because that's pretty much 99% of the game. There won't be any NPCs that McCallister is interacting with in any capacity, so choosing weapons for the run and getting down to it becomes crucial. There are dozens upon dozens of weapons with their own perks and downsides. From shooting arrows from afar to clubbing demonic beasts in the face, there's a tool for every tradesman. This is where Curse of the Dead Gods shines brightest.
    The gameplay is also another weight on the scale towards entertainment. Managing curses by ensuring that you don't overplay your hand with what you trade for becomes an integral part of Curse's management. There are a plethora of curses that act as double-edged swords (this bad shit will happen to you, but look at the good it can do too! - kinda thing) but the real nasty one you have to watch out for is the fifth curse. The fifth, every time no matter what, will drain your HP down to 1 for the remainder of the run. Curse of the Dead Gods relies heavily on a risk vs. reward type of thinking for its players in the mindset of, yes I can upgrade this weapon now for a big chunk of the corruption leading to my next curse... but will I be able to stave off enough corruption before the end boss this way?
    The art is another piece of Curse's labyrinthine puzzle that serves it well. There's an interesting cell-shading technique used in the designs that separates this game from others in the genre. At first glance it does look similar to Hades in a lot of respects, but after playing it for a bit you'll see it has its own flavor that makes it special.

The Bad

The lore that Passtech goes for is oddly placed. It all ties in to how many of what kind of enemy you have killed. The more you kill, the more lore will unlock. That's not what I have a problem with, however. The lore itself is generic, explaining why certain screaming banshees are down in this temple or whatever, but there is always a quote on the bottom to accompany it. I had to look up what these quotes pertained to, and apparently they're supposed to be pieces of journals and diaries that McCallister is picking up throughout his dungeon diving. That's news to me. It's never explained, nor are any of the journals' authors of any relatable relevance in McCallister's life that I can tell. It comes off as a clumsy attempt at building out the lore in a game where the story and lore are not even secondary but somewhere off in the void of space.
    Cheese can get pretty bad in this game as well. Depending on the weaponry that you pick in the beginning, or trade out through a run, the enemies can either be handled with ease or take some time to die. More often than not, a decent bow and arrow will take you all the way through a run with minimal changing out. I don't think that's what Passtech had in mind.
    Audio is negligible. I can't recall a single piece of music or the sounds of much of anything besides swinging weapons and McCallister's grunting. There could have been more done here to tie it all in together. Perhaps there really was dungeon music of some kind playing... but it stands firmly in The Bad if I can't recall it at all.

My Ruling

Curse of the Dead Gods is not a bad way to spend your time, just keep in mind what you're getting. The combat is about as fun as Hades, but if you're looking for something that will thrill you as much as that particular action roguelike... it's not here.

7/10
Good Enough

Comments

  1. This is not a roguelike.
    Jupiter Hell is a roguelike.
    Nethack is a roguelike.
    Door in the Woods is a roguelike.
    Lost in Prayer is a roguelike.

    This is not.

    ReplyDelete

Post a Comment

Have a comment? Let me know!

Popular posts from this blog

Review - Warhammer 40K: Rogue Trader... All Guts & Glory

Image courtesy of Owlcat Games "The God Emperor protects!" I know what you're thinking, but no, not that one.     Every so often, a game comes around that demands 10 to 15 hours of your time. This isn't one of them. Rogue Trader requires ten times that amount, easily, in order to see the story unfold in all the meaningful directions that it can.     I would like to preface my review by saying that I knew next to nothing about Warhammer 40K when I started up the game. I really only found myself drawn to the title because of my love for Owlcat's previous two entries in the Pathfinder world. That being said, Owlcat once again does a great job of putting the lore of their assigned universe into their work, and after 140 hours of gameplay I feel like I'm decently well-versed in plenty of the God-Emperor's vision of humanity's future. The Good Rogue Trader starts off where your main character is handed over the reins to the titular position by means of a...

Review - Lost Eidolons... "The poetry is in the pity"

Image courtesy of Ocean Drive Studio, Inc. When I start these reviews I usually have a certain score already in mind. I have a litany of reasons as to why a game scored in a certain category of mine and therefore why it just fell a little short of whatever tier(s) are above that. For Lost Eidolons , I had intended on giving it a 7/10 originally. That's nothing to scoff at in my book, as I literally even label my 7s as "Great" games. However, as I started to think more about it and the different avenues that Ocean Drive took in Lost Eidolons 's creation... I began to question that 7.     For those who have no idea what kind of game this is, Lost Eidolons is a tactical turn-based RPG in a medieval-fantasy setting. You play as Eden, a mercenary of sorts from a podunk fishing village, who gets swept up into a rebellion after a daring rescue turns into a noble's murder. While the initial actions weren't the most honorable, no one in Eden's crew is really all th...

Review - King Arthur: Knight's Tale... Mordred's Time to Shine

  Image courtesy of Neocore Games Just to clarify, that final component of the title is of my own making. While it would have been an appropriate subtitle given the direction the game takes, Mordred's Time to Shine would probably take away from the overall atmosphere that Neocore was going for.    Every once in a while I come across a little gem in my gaming life that gives me some pause. They can really hit home as an incredible piece of art like Indivisible , or fully let me know why it is that they are found at the bottom of the bargain barrel like Mordheim . If you're into that game... my apologies. But there was no way of knowing that my readers would find such a thrill in something so boring.    King Arthur: Knight's Tale  is a fun romp through medieval Britannia, swinging swords and launching spells, as shown through the perspective of one of Olde English's most infamous literary villains. The Good Where this game excels is in bringing about an ...