Image courtesy of Lancarse & Square Enix I think one of the greatest pieces of advice that I ever received for my writing was "Show, don't tell." It sounds cliche, and maybe it is, but it's cliche for a reason. You want to paint a picture in your readers' minds without giving your story in the form of a journalistic report. That's the hope, anyway. Diofield 's directors didn't get the memo. Diofield Chronicle is about a couple of friends who find themselves embroiled in a small nations struggle to keep its independence against an encroaching empire. We've heard all this before, but that's not necessarily a bad thing. Nowadays every story has been told already in some form or another, so it's going to be impossible to get past anything's derivative nature. You just have to roll with the idea that maybe this rebel alliance's fight against the empire is unique in its own way. And it is, for the most part. The main character...
Image courtesy of Ocean Drive Studio, Inc. When I start these reviews I usually have a certain score already in mind. I have a litany of reasons as to why a game scored in a certain category of mine and therefore why it just fell a little short of whatever tier(s) are above that. For Lost Eidolons , I had intended on giving it a 7/10 originally. That's nothing to scoff at in my book, as I literally even label my 7s as "Great" games. However, as I started to think more about it and the different avenues that Ocean Drive took in Lost Eidolons 's creation... I began to question that 7. For those who have no idea what kind of game this is, Lost Eidolons is a tactical turn-based RPG in a medieval-fantasy setting. You play as Eden, a mercenary of sorts from a podunk fishing village, who gets swept up into a rebellion after a daring rescue turns into a noble's murder. While the initial actions weren't the most honorable, no one in Eden's crew is really all th...