Image courtesy of Neon Giant Blade Runner, Cyberpunk 2077 , and to some extent... The Outer Worlds 1 and 2 . These would all be works that could be found in the vein of cyberpunk, or at least possess some elements of the genre. The typical pieces are all there. Major distances between rich and poor, corporations in charge of various entities normally controlled by governments, and rain. You have to have rain. The Ascent tackles every one of these components in spades. In this newcomer to the cyberpunk scene, we play as an "indent" in the underbelly of Veles, a planet headed by several corporations vying for power over one another. An indent is short for an indentured servant. Similar to the origins of the term from colonial America's earliest days, indentured servants take on terrible contracts in order to get a one-way trip to a burgeoning community promising more. This is the story of Veles, and in order to claw our way out of the underground we have to w...
Images courtesy of Obsidian Entertainment As many of you have probably noticed with my other reviews, I don't tend to stick with the latest and greatest games that have released. I don't get paid to critique, so my thoughts and scribbles are purely my own and I usually start jotting them down after finishing a game I got on a PSN sale or for "free" via PS Plus Extra. As I don't have an XBox or GamePass... I had to pay full price for The Outer Worlds 2 and happily did so because I love Obsidian and the first one is one of my favorite games in the last decade. The Outer Worlds 2 puts us in the shoes of an Earth Directorate agent right off the bat. We have a mission to carry out in the colonized system of Arcadia, and that entails working with fellow Directorate hero Augustine De Vries. Within the first couple minutes of the briefing, one can tell that something is off with De Vries. She appears somewhat reluctant, yet resolute, in what is about to happen. Duri...